The team felt that their product distilled the franchise's elements into its simplest form. The quick, turn-based puzzle concept itself came from a focus on short sessions while keeping the bespoke series visual aesthetic, like an "elegant board game", through many rounds of iteration. All of the staff left besides technical director Antoine Routon and game director Daniel Lutz, and after a month of ideation, Lutz convinced Routon to work on a turn-based Hitman game, which became Hitman Go, and released to what the developers considered a positive response. Lara Croft Go was developed by Square Enix Montréal, a studio that was founded to develop a triple-A Hitman game but was repurposed to create mobile games for the West. Development and release Technical director Antoine Routon presents on the game's development at the 2016 Game Developers Conference. Lara Croft Go also features optional in-app purchases, which provide hints to the puzzles. The player can activate levers, which shift walls and platforms to open paths through the level. Other mechanics include obstacles such as boulders, saw blades, and traps to avoid. Single-use items, such as spears, can be collected on levels and then used to dispatch enemies from a distance. Each enemy type has a specific movement pattern. Enemies take the form of deadly creatures such as snakes, lizards, and giant spiders. Successive levels introduce new game mechanics and enemy types. Īs the player progresses, the game's puzzles become more complex. The game contains five chapters and forty levels in total. While levels in Hitman Go were restricted to the horizontal plane, Lara Croft Go adds vertical movement with steps, cliff faces, and climbable terrain incorporated into the level design. While Croft rests at the node, enemies and obstacles on the board simultaneously take a turn to simultaneously move one unit. During the player's turn, the player moves Croft one unit between connected nodes in the given direction. The player and the environment take turns, in which one rests while the other moves. The player controls the series' protagonist, Lara Croft. Levels are composed of interconnected nodes and lines. Its core gameplay and control-scheme is similar to its predecessor, Hitman Go. Lara Croft Go is a turn-based puzzle video game in the Tomb Raider franchise. It was selected for a 2016 Apple Design Award, Apple's 2015 iPhone game of the year, and best mobile/handheld game at the 2015 The Game Awards. Critics praised its aesthetics, puzzle design, and fidelity to the series, but criticized its short length and disputed its degree of difficulty. The game received generally favorable reviews. Versions for PlayStation 4, PlayStation Vita and Steam were released in December 2016. It was released in August 2015 for Android, iOS, Windows, and Windows Phone devices. Square Enix Montréal developed the game as a spiritual successor to its 2014 Hitman Go, based on another Square Enix Europe franchise. The developers distilled major series motifs, such as boulder-chases and reaction-based gameplay, to suit Lara Croft Go 's time-independent gameplay. The player moves Lara Croft as a puzzle piece through a board game while avoiding obstacles and manipulating the environment. Lara Croft Go is a turn-based puzzle video game in the Tomb Raider series.
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